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Classes by Elaine Woodhouse
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4 activities
STEM/STEAM
Minecraft!
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Classes by Elaine Woodhouse
Description
Minecraft: Education Edition is a game-based learning platform with standards-aligned content across K12 subjects and special features designed for classroom use. Your student can play in a multiplayer world shared with other students in the same class. They can get introduced to coding by creating "mods" that automate certain actions in the game. We will be using either the Java version of MinecraftEdu or the Win 10 app Minecraft Education Edition depending on the lesson plan or IT school resources. Experience, for example: • a trip to Washington D.C. complete with famous buildings, institutions and monuments; • a world of timelines with areas representing the Greek gods, ancient China or Rome; • being immersed in a representation of the human respiratory and circulatory systems; • creating atoms to mix into chemical compounds that can then be used to create objects. Students have the opportunity to learn programming skills by using Minecraft Education Edition's built-in coding languages to modify the game. The game encourages a host of positive and prosocial behaviors. We’ve watched kids gather with their friends time and time again and, in the course of playing together, dedicating time to planning what they will build, measuring out spatial relations and quantities of resources, dividing labor, and otherwise actively working together to build whatever the project of the day is. When the kids aren’t actively playing Minecraft they’re talking about it, sharing Minecraft articles with each other, and voraciously reading those articles to learn more about Minecraft.
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STEM/STEAM
Introduction to Lego Robotics
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Classes by Elaine Woodhouse
Description
This is a beginning course in robotics. We will be utilizing Lego Mindstorms NXT kits, Lego Mindstorms software and various Lego Robotics materials. Activities are designed to be at a very basic level to introduce the student to programming, building techniques, as well as problem solving strategies. Students will be involved in the development, building and programming of a LEGO Mindstorm robot. Students will work hands-on in teams to design, build, and program robotic projects. These projects will start with very simple designs which will grow in complexity through the trimester. Students will learn – How to collaborate in groups and teams How to design robots for specific activities and scenarios How to use robotics programming software To design, develop and complete robotic activities and challenges The aim of this class is to prepare students for more advanced robotic classes that will explore topics such as motor control, gear ratios, torque, friction, sensors, timing, program loops, logic gates, decision-making, timing sequences, propulsion systems and binary number systems. Participation in this class will allow the teacher to determine skill level and recommend an appropriate level for future classes. The class is suitable for grades 3 through 5. Instructor: Clive S Woodhouse, PhD
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Arts & Crafts
Artist Trading Cards Club
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Classes by Elaine Woodhouse
Description
Artist Trading Cards are miniature works of art measuring 2.5” x 3” For young artists their appeal lies in their small “manageable” format, extensive media/technique options, the joy of collecting their art in a binder, and the opportunity to trade their work with others. Past club members have traded their cards with students in neighboring schools, and with young artists in Guatemala! Each week students will be presented with a sample card for inspiration, but they are always encouraged to follow their own creativity and interests. There will be opportunities to experiment with painting, weaving, and sewing, as well as create paper engineered cards that spin, jump, and surprise! Due to an emphasis on process and the individual exploration of materials and subject matter, repeat students are welcomed and encouraged. Session content varies so projects will be fresh to both new and returning students!
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STEM/STEAM
3D Printing and Design
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Classes by Elaine Woodhouse
Description
Step into the exciting world of innovation with our after-school enrichment class, "3D Printing and Design" . This hands-on experience combines the realms of technology, creativity, and problem-solving, making learning a thrilling journey. Educational Journey: Introduction to 3D Printing: Students will delve into the fundamentals of 3D printing technology, exploring both resin and extrusion printers. They'll gain a comprehensive understanding of the printing process, from concept to creation. Hands-On Printing: The class provides a unique opportunity for students to operate and interact with both resin and extrusion printers. By working with these cutting-edge devices, students develop practical skills and a deeper comprehension of the intricate world of 3D printing. TinkerCAD Design Exploration: Aspiring designers will use TinkerCAD, an intuitive and user-friendly 3D design platform, to unleash their creativity. Through step-by-step guidance, students will create their unique 3D models, fostering spatial reasoning and design thinking. Problem-Solving Challenges: Engaging projects and challenges will encourage students to apply critical thinking skills and creativity. They will tackle real-world problems, learning how 3D printing can be a powerful tool for problem-solving in various fields. The Fun Factor: Creative Expression: "Innovate & Create" is a space where imagination knows no bounds. Students will experience the joy of bringing their imaginative ideas to life, fostering a sense of pride and accomplishment. Collaboration and Teamwork: Group projects and collaborative activities will promote teamwork and communication skills. Students will learn to exchange ideas, share responsibilities, and collectively bring their creations to fruition. Interactive Learning: The class is designed to be dynamic and interactive, ensuring that every student actively participates in the learning process. This hands-on approach transforms complex concepts into enjoyable and memorable experiences. Showcase and Celebration: At the end of the program, students will have the chance to showcase their masterpieces. A mini-exhibition or presentation will not only boost their confidence but also allow them to celebrate their achievements with their peers and parents.
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